Thursday, March 24, 2011

No Work Done Yet - Adventures in Depressionland

Just a short update since I haven't done one in a while.

  I've been bed-ridden for the last week or so.  Even then I wasn't doing much work.  I have serious concentration issues whenever I'm not procrastinating.  Maybe I need some prescription pharmaceuticals.  It's been suggested that I might be suffering from Catatonia.  Based on the Wiki I'd say it's a pretty good chance, I don't really know.

Current Projects

  Technically none, since I haven't been working.  That aside, I'm having a lot of difficulty even thinking about proper game design.  I need to go to school or something just to get some focus.  But I'm quite poor.  Well, not dirt poor (nothing against dirt).  I only make about $6k a year...  I'm tempted to post my PayPal and pray for donations.  Anyways.  Cytomight is on the backburner, but I've ripped a lot of its code for use in my new game "RPS".  Also, I've been trying to re-create CastleQuest on the NES verbatim in Gamemaker just so I can get back into the programming environment, but that's not going well either... same problems, Procrastination.


Other Projects

  Same boat.  I have yet another new idea for a game... and it hurts me.  I hate being so inspired with no way to express it.  

Anyways. 

  There are a lot of mining adventure games; Minecraft, Dwarf Fortress, Miner Dig Deep, Spelunky...  they're all pretty good (although, I don't really care for Minecraft).  I've noticed that there really isn't a hardcore action game about a Miner.  Most mining games are either adventure sandboxes or economy games...  I'm going to throw all that out.  Big bosses, crazy explosions and lots of death.

Gaming

  Played Touhou for a while and Castle of the Winds.  I tried to play Nier, since my bro likes it... but I gave up since fishing is dumb.  My bro bought me Minecraft, but it's not my cup of tea... I need fixed goals.  In Dwarf Fortress I'm quite happy simply trying to survive and kill Megabeats while maintaining a stable economy...  in Minecraft I can dig into a wall and AFK indefinitely, or take a couple hundred arrows into the Nether and take over hell...  even on Hard it's not Hard enough for me.  I also got the new Pokemon game, but I haven't played it in the last week or so...

  I've been thinking of doing an LP of Illusion of Gaia, but IDK...  my heart isn't in anything right now.

Apath-O-Tron, Lok.

Friday, March 11, 2011

Should I Dip Into the Public Domain?

  I've come up with a very interesting project idea based on simple rock, paper, scissors (literally).  So I thought, "hey, I just need to produce SOMETHING, right?  Get a portfolio going and some design credits."

  Well I came up with a bunch of ideas alright, but I really don't feel like coming up with even more artwork.  Most of my free drawings go right into Cytomight.  So I'm thinking of hitting the public domain for materials and music.  A nice disco mix of Clair de Lune, for example. 

Cytomight

  Officially suspended.  New project exceeds previous ambitions.


Other Projects

  All suspended while working on this new project.  One exception, I'm doing an art project for a forum...


Gaming

  NightSky was amazing.  BitTripRunner was ok, but it made me a bit dizzy.  It'd probably be better on console where there wouldn't be variable framerates.  I also bought Command and Conquer on Steam, but I don't have the space to install it...  I think I might have mentioned that before, I don't remember.  I've also started playing PSO again, but I'm trying not to be as obsessive about it as I was for... well, the entirety of 2000-2007. 

  I am interested in your comments.  I still suffer from extreme procrastination (task-aversion, to be precise) so any motivation at all would be helpful.

Thermodynamically Yours, Lok

Tuesday, March 1, 2011

Tweet.

Basically I just got a new idea for a game and am gonna try to run with it.  Don't neglect the previous blog post.  BTW:  I'm thinking of starting a new blog dedicated to game reviews if anyone has any requests.