Team Fortress 2 and Terraria both came out with new patches this week. Odds are next week will have amazing sales and I'll not get anything done again.
Current Projects
Started a whole new project due to an innovation in AI design. I have high hopes for this one since it will let me get in a lot of coding and will require virtually no graphics. Main character? A green circle. Enemies? Red circles. That's it, not going any better on this project. It will stand on its AI alone.
My bro keeps bugging me that he knows 2 graphics designers and that I should meet them. Ya, well, he's perfectly aware that I'm a shut in... bring 'em over already.
That being said, I can have Epilepsy Man done when I feel like animating. Not that that's saying much since it's one character in one level against one boss and will only take 3 minutes to beat since it started as an April Fool's joke anyways. But, it'd be nice to get something done... maybe people will demand a sequel. Ya, right.
Other Projects
You know you're in a bad place when you do the bulk of your coding on post-it notes.
A few minutes on a variety of my old projects in a melancholic "Why am I still here?" kinda review. I'd say my progress is mostly hampered by my poor work ethic and the wads of new game releases that are actually decent.
Gaming
Team Fortress 2 and Terraria mostly. Finished everything I care to do in both Modern Warfare games. Revisited Dragon Age: Origins, but I still don't get what people like about it. I'd rather play Avernum or Nox.
Also tried out Spiral Knights. What's the most important thing about any game? Being able to play it! Limiting game time to fish for time purchases is weak sauce... That aside, it plays ok when it's not lagging. But, that's Java for you.
I'm always on the look out for new games, but I hate a lot of the crap made recently.
Other
My TV broke last month some time... still can't find a TV/VCR combo in any store. What's the point of a TV if it doesn't have a VCR? I can hook a standalone VCR to my computer if that's what I wanted...
I still say S-Video looks better, Lok.
Saturday, June 25, 2011
Saturday, June 18, 2011
June 18 Update
No title this time.
Current Projects
Been working on my RPG for a while. I need some sort of token story, I'm not a very creative writer... I can come up with thousands of ideas, tricks and twists; but turning it into a compelling narrative I cannot.
Anyways, I'm still trying to get some of the room transitions to look right. They work, but they're messy.
Other Projects
I still kinda want to make a racing game, but meh.
Gaming
Started up a variety of free MMO's now that Steam is offering them. I already had a paid account for Global Agenda, I like it. Spiral Knights is fun, but I hate that I can't play as much as I'd like in a day due to the energy restriction. I'm an all day gamer, I burn through that 100 Energy in less than an hour.
I played Call of Duty anything for the first time (Modern Warfare 1 and 2) I liked them. Never played the multiplayer though, I'm too uncomfortable playing games with people recently... even in Team Fortress 2, which I used to play a lot, I can't get myself to play with others - preferring bots.
What I'd like is an MMO where I could solo like an expert in front of other players... Y'know, the makers of TrackMania are making an RPG, it might be what I'm looking for. BTW: TrackMania is still the best racer available.
Other
I lost a fair bit of weight, but I've been gaining again. I blame the stealth calories (how was I supposed to know a "light" fish was 1100 calories alone?). I'm not eating anything I don't prepare myself or comes in a can/sealed package anymore.
My anti-socialness is really bugging me. I'm finding it very difficult to communicate on my regular forums or even play multiplayer games anymore. In this electronic world it's as good as death.
Still working on my online dating profile though as contradictory to the previous statement that is.
I need to concentrate, Lok
Current Projects
Been working on my RPG for a while. I need some sort of token story, I'm not a very creative writer... I can come up with thousands of ideas, tricks and twists; but turning it into a compelling narrative I cannot.
Anyways, I'm still trying to get some of the room transitions to look right. They work, but they're messy.
Other Projects
I still kinda want to make a racing game, but meh.
Gaming
Started up a variety of free MMO's now that Steam is offering them. I already had a paid account for Global Agenda, I like it. Spiral Knights is fun, but I hate that I can't play as much as I'd like in a day due to the energy restriction. I'm an all day gamer, I burn through that 100 Energy in less than an hour.
I played Call of Duty anything for the first time (Modern Warfare 1 and 2) I liked them. Never played the multiplayer though, I'm too uncomfortable playing games with people recently... even in Team Fortress 2, which I used to play a lot, I can't get myself to play with others - preferring bots.
What I'd like is an MMO where I could solo like an expert in front of other players... Y'know, the makers of TrackMania are making an RPG, it might be what I'm looking for. BTW: TrackMania is still the best racer available.
Other
I lost a fair bit of weight, but I've been gaining again. I blame the stealth calories (how was I supposed to know a "light" fish was 1100 calories alone?). I'm not eating anything I don't prepare myself or comes in a can/sealed package anymore.
My anti-socialness is really bugging me. I'm finding it very difficult to communicate on my regular forums or even play multiplayer games anymore. In this electronic world it's as good as death.
Still working on my online dating profile though as contradictory to the previous statement that is.
I need to concentrate, Lok
Saturday, June 11, 2011
Still Just Playing
This is probably the longest I've gone without working on a project since starting this blog. It's not like anyone reads it anyways so it's mostly for posterity if I ever actually do make something.
Current Projects
None.
Other Projects
Been thinking more about my Monsters game... I think it might take up more of my time. Again, I solely need sprite work.
Gaming
Steam, lots of it. Still trying to get through that Tom Clancy multipack I bought. Been really wanting to play some NES, but I don't have a TV. I've been meaning to buy one, but I can't find a TV with a built in VCR so there's no point.
Other
Still feeling kinda sick.
I know magic, Lok.
Current Projects
None.
Other Projects
Been thinking more about my Monsters game... I think it might take up more of my time. Again, I solely need sprite work.
Gaming
Steam, lots of it. Still trying to get through that Tom Clancy multipack I bought. Been really wanting to play some NES, but I don't have a TV. I've been meaning to buy one, but I can't find a TV with a built in VCR so there's no point.
Other
Still feeling kinda sick.
I know magic, Lok.
Saturday, June 4, 2011
Not Sleeping Well, Playing More Games.
Still trying to clear out my Steam backlog. But at least I've been doing paperwork for my projects.
I was asked earlier why I cancel/postpone my projects when a similar game is released, that it doesn't matter if I make a clone because everyone does it. Well, my answer would be "if a similar game is released... I'd be playing that instead". I'm not trying to make a game to make some money - I'm trying to make a game so I can play a game. If my goal is a new type of tech platformer and some I Wanna Be the Guy remake does what I wanted then I'll play that instead. But then I get hypocrisy back, "Then why are half your game projects literally described as game clones?" This is the other side of the coin here. There IS no modern equivalent of Lode Runner or CastleQuest (that I am aware of). While it's true I could play my NES versions, I've maxed them out so many times the need to make a new one is there.
Let's go back in time to before Team Fortress 2 was released/heard of. I might have looked at Team Fortress Classic and said "Well, we need a new team and class based FPS" and started work on one. Then Team Fortress 2 was released and the need to create was no longer there. Well, ok, it's not the best example, but it should be close enough. I suppose a more apt example would be Civilization. I prefer playing Settlers of Catan, but I like the basics so I might have started work on "Civ with a hex grid". Civilization V filled that need.
Current Projects
I've mostly been working on level design for Rock, Paper, Scissors... I need a better name. I think I said RPS earlier, but that sounds more like a genre shorthand than a game title. Character design is primarily done (except on bosses) unless I hire an artist and they wanna take things in a new direction. The Paper World and Rock World are easy to plan for... but I still have no idea what a Scissor world might require. I've thought of wiping them out as part of the backstory (I think I mentioned this months ago, I don't remember).
I've been challenged to release "something, anything, I don't care, just do it", but I don't really work like that. Epilepsy Man was going to be THIS something. Frankly, all I want are 4 stages, one boss (Dr. Strobe), one mini-boss graphic (no fight) and some minor graphics and a soundtrack and it's good to go. I really want to finish it, but I'm just not a passable digital artist... all my paper doodles for the game are good IMO.
Other Projects
There's been increasing interest in that Pinball game I mentioned, but I'm finding the physics difficult to do in GameMaker. I thought of using the paths tool to map curves, but it's not really working. How hard could it possibly be to note start position, start speed and start angle to calculate exit position, exit speed and exit angle on a curve? Well, paths don't work that way. I want to work on this some more before giving up and just using increments of 12.5 degree block facings (angle of deflection on a flat surface is easy). Side note, path tool still works well for drop ramps where the start, finish and speed would be constant.
All my other projects are graphics pending.
Gaming
Mostly the UbiSoft sale backlog. Doing it alphabetically for the most part. Did Trackmania first though. It's one of the best racing games I've ever played... I regret not buying it when it was on sale, but I couldn't get even ONE SINGLE REVIEW of the game or even a Metacritic rating to warrant a purchase. What's wrong with the internet these days when you can't even get information about things any more? After that I started on Assassin's Creed. It's ok. It freezes a lot though.
I also played Inside a Star-filled Sky. I thought it would be better. The nuances are good, but the core play is hindered by poor-ish controls. It plays like a DSS, but uses only the mouse which also controls the camera IE: You can only see what you're shooting towards. Slightly realistic; yes, but harmful in this style of game.
Been "trying" to play Thunderscape, but I need better MS-DOS settings or something.
Also been playing One Must Fall 2097. This is how a fighting game should be. Since damage doesn't typically flinch you have to balance power Vs. exposure to counter attacks. In most fighter's I've played recently once you flinch someone you've basically won.
Other
I'm losing more weight, yay. But I'm also not sleeping well. The gaming website I most frequent has drastically reduced the amount of actual gaming conversations making it far less appealing. If no one is talking about games, how am I supposed to know what exists? The advertisements are complete failure, only advertising games I've already heard of like World of Warcraft. Word of mouth? You guys are the mouth! Less QQ, more Pew Pew.
Also, why hasn't there been a good Star Wars game since Balance of Power?
Anyways, Lok.
I was asked earlier why I cancel/postpone my projects when a similar game is released, that it doesn't matter if I make a clone because everyone does it. Well, my answer would be "if a similar game is released... I'd be playing that instead". I'm not trying to make a game to make some money - I'm trying to make a game so I can play a game. If my goal is a new type of tech platformer and some I Wanna Be the Guy remake does what I wanted then I'll play that instead. But then I get hypocrisy back, "Then why are half your game projects literally described as game clones?" This is the other side of the coin here. There IS no modern equivalent of Lode Runner or CastleQuest (that I am aware of). While it's true I could play my NES versions, I've maxed them out so many times the need to make a new one is there.
Let's go back in time to before Team Fortress 2 was released/heard of. I might have looked at Team Fortress Classic and said "Well, we need a new team and class based FPS" and started work on one. Then Team Fortress 2 was released and the need to create was no longer there. Well, ok, it's not the best example, but it should be close enough. I suppose a more apt example would be Civilization. I prefer playing Settlers of Catan, but I like the basics so I might have started work on "Civ with a hex grid". Civilization V filled that need.
Current Projects
I've mostly been working on level design for Rock, Paper, Scissors... I need a better name. I think I said RPS earlier, but that sounds more like a genre shorthand than a game title. Character design is primarily done (except on bosses) unless I hire an artist and they wanna take things in a new direction. The Paper World and Rock World are easy to plan for... but I still have no idea what a Scissor world might require. I've thought of wiping them out as part of the backstory (I think I mentioned this months ago, I don't remember).
I've been challenged to release "something, anything, I don't care, just do it", but I don't really work like that. Epilepsy Man was going to be THIS something. Frankly, all I want are 4 stages, one boss (Dr. Strobe), one mini-boss graphic (no fight) and some minor graphics and a soundtrack and it's good to go. I really want to finish it, but I'm just not a passable digital artist... all my paper doodles for the game are good IMO.
Other Projects
There's been increasing interest in that Pinball game I mentioned, but I'm finding the physics difficult to do in GameMaker. I thought of using the paths tool to map curves, but it's not really working. How hard could it possibly be to note start position, start speed and start angle to calculate exit position, exit speed and exit angle on a curve? Well, paths don't work that way. I want to work on this some more before giving up and just using increments of 12.5 degree block facings (angle of deflection on a flat surface is easy). Side note, path tool still works well for drop ramps where the start, finish and speed would be constant.
All my other projects are graphics pending.
Gaming
Mostly the UbiSoft sale backlog. Doing it alphabetically for the most part. Did Trackmania first though. It's one of the best racing games I've ever played... I regret not buying it when it was on sale, but I couldn't get even ONE SINGLE REVIEW of the game or even a Metacritic rating to warrant a purchase. What's wrong with the internet these days when you can't even get information about things any more? After that I started on Assassin's Creed. It's ok. It freezes a lot though.
I also played Inside a Star-filled Sky. I thought it would be better. The nuances are good, but the core play is hindered by poor-ish controls. It plays like a DSS, but uses only the mouse which also controls the camera IE: You can only see what you're shooting towards. Slightly realistic; yes, but harmful in this style of game.
Been "trying" to play Thunderscape, but I need better MS-DOS settings or something.
Also been playing One Must Fall 2097. This is how a fighting game should be. Since damage doesn't typically flinch you have to balance power Vs. exposure to counter attacks. In most fighter's I've played recently once you flinch someone you've basically won.
Other
I'm losing more weight, yay. But I'm also not sleeping well. The gaming website I most frequent has drastically reduced the amount of actual gaming conversations making it far less appealing. If no one is talking about games, how am I supposed to know what exists? The advertisements are complete failure, only advertising games I've already heard of like World of Warcraft. Word of mouth? You guys are the mouth! Less QQ, more Pew Pew.
Also, why hasn't there been a good Star Wars game since Balance of Power?
Anyways, Lok.
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