Saturday, September 24, 2011

Real World Busy

  Basically a token update. 

  Due to the erratic nature of my game work recently I'm pretty sure that once I have an alpha of a game ready I'll create a new blog just for it.


Current Projects

  I doodled for a while, I really wish there was a way to make my doodles into characters instantly.

Other Projects
 
 Nothing

Gaming

  Dragon Quest Monsters Joker 2.  That is all.

Other

  I want to get back to working on my game projects, but NOT working on them for so long actually felt pretty good.  I can tell I was burned out.  Maybe I need a longer break.

  I never give up though.  My bro quoted Civ quoting Leonard Bernstein... "To achieve great things, two things are needed; a plan, and not quite enough time."  Well, I have no plan and unlimited time.

Planless not clueless, Lok

Saturday, September 17, 2011

Ahh... Nice Break

  I needed that.  My head is all cleared.

  Well, creatively clear... it's all mucked up with the anti-biotics I'm on.  AHA!

  Got some sleep in.  Was nice.

Current and Other Projects

  Nothing! Yay!

Gaming

  Some Borderlands, started up League of Legends again... but mostly I've been taking it easy.

Other

  I'm feeling good-ish.  It's been a nice, easy, worry-free week and I'm ready to get back to working.

Laz-zay, Lok

Saturday, September 10, 2011

I Need a Break

  So you might be thinking "How can someone who doesn't have any work to show for it yet need a break?".

  Well, the answer is quite simply that because I have been doing a lot of side projects and AI tests.  I tried my hand at spriting again and just hated it, without help I might just release with placeholders if I get done.  Playing music is easy, but transcribing what I come up with is hell.

  Summary, I think way too much about work on my game on an hourly basis that I'm being filled with regret when I don't work on it and that burns me out.

  I need a full clean week without even thinking about these projects so I can get back in to it fresh, but this is difficult for me.

  This is compounded further by this blog.  I like to update about my daily inspirations and mini-accomplishments, but I'm constantly feeling inadequate for not having something release-worthy after almost a whole year.

  On the other hand.  Since I'm the only person I know (personally) who has done anything remotely programming-esque I have no frame of reference for progress.  I have no idea if the first public release someone has made took them a year or just a week.  I don't know if they went to school or had friends to encourage them.  As it is I am 100% self taught, the closest thing even possibly relatable would be that I took Art 10 in high school.

Current Projects

  AI tests on a few enemy types; including walking and jumping animations, contact damage, death, and sound effects.  I didn't put in as many hours as I would have liked, but I got a fair bit done.

Other Projects

  A few non-game related AI tests, I tried re-creating enemies from Super Mario Bros. and Zelda II to see if I can with rather enjoyable results.

Gaming

  Not much.  A few jumps on Super Mario RPG and Borderlands and not really much else.

Other

  Even though I had a good week and a half recently, my health is poor.  (Sympathy pl0x).  Also, I've entered the world of online dating - I haven't met anyone yet, but it's making me feel bad.  It's hard to find someone who's willing to date a virtual shut-in.

  Mostly complaining about TV too.  Sure, Doctor Who is popular now... but they cut off my Star Trek to make room for it.  Star Trek and Frasier are about the only shows I still tolerate.  If it weren't due to the combo bundle with internet I would cut off TV entirely now.  If Star Trek or Stargate or something would hurry up and get on Canadian Netflix this wouldn't be so bad.

  I also hate my new HDTV... it ruins my signals from my NES and SNES games, they look all double deinterlaced or something.

  If I can't play my good games or watch my good shows, what's the point of even having a TV?

  Seriously, Lok

Saturday, September 3, 2011

No Work, Just Art

  And even then, it's mostly just in my head.

  Since there were no major programming challenges to overcome this week I spent most of my time doodling and playing guitar.  Yes, this is important!  While I still have no idea how to do any of these animations (compare 20 years programming experience to about two weeks of animation tutorials and you notice a difference).  At least I'm getting somewhere with the art.  I'd be better able to describe what I need to someone else if I ever met a willing artist.

Current Projects

  Oddly, all art for RPS.  Didn't even touch my other projects this week.

Other Projects

  Of course, any and/or all music or art I come up with could technically be matched to any project since I haven't actually finished anything yet.

Gaming

  Mostly just clearing my 3DS Ambassador games.  I'm starting to realize why modern games aren't as good as the oldies...  old controllers were better.  Playing Super Mario Bros. or Zelda II is quite a different challenge using hard portable buttons, a touch screen that interrupts play, required start button next to two buttons that interrupt play, needing to tilt your hand upwards to hold B and A together all combined with constant screen shaking for tapping an outside edge (A) button.  Compare the NES or SNES controllers where all the buttons can be reached without requiring a change in hand position (Yes, to reach the 3DS Start, Select and Home buttons I have to move my hand... I don't have freak ape thumbs)

  Compare this to classic style games that use a keyboard such as La-Mulana or Hydra Castle Labyrinth.  They control amazingly.  Also, lots of developers seem to like using ZXC for controls recently.  Comfort FIRST.  Only a generation ago the popular controls for such games were Ctrl and Alt to do most actions with the constant threat of nicking the Windows Fails key.

  Other than that I also started Achron and Bastion.  Well, I finished the latter in a single session.  It's certainly an experience in interactive storytelling, but I could have stood to have the game harder (new game plus' with all 10 idols enabled).  Ok!  This is more to my liking!

  Achron is kinda ok.  I find the first few stages to be a little too dark to see well, but luckily as tutorial levels there isn't much to see.  If I ever played this multiplayer I'd have to avoid the dark blue maps.  The time travel is cool and works uncannily well.  I notice a lot of people complaining about pathfinding; which is a good point, it could have been done better, but that's only compared to the giants of RTS's that have very streamlined pathfinding routines.  It's something that could be patched out.  I'd recommend it if it goes on sale, since it is more expensive than Bastion, which is critically amazing.

  Of course, I'm probably the only one ever who uses price point when picking games.


Other

  I've been in unexplained muscle pain for more than a month now.  All the doctor can say is that there's a lot of them anti-protein inflammatory thingers in there.  At least we know the pain isn't just in my head.  To continue exercise, just take some Aspirin or something.

QBasically, Lok