Saturday, May 26, 2012

And By Hiatus I Mean Hiatus

  It's just a break. 

  I've done more paper writing in this time than I did in the last few months.  Thanks to playing an MMO (since by playing only one game I can refocus my thoughts more easily than hopping between a dozen games).

  I just won't be continuing regularly scheduled updates...  ignore fact that today is coincidentally Saturday and would have been a regularly scheduled update.

  I should be back during the New Years, depending on how good Torchlight 2 and Borderlands 2 are.

  Did A LOT of writing.  I always planned on a 5 part structure, but now I have characters and more concept artwork.  Still have no idea how I'm gonna sprite this though.  Maybe I should forego my intended 2:1 Nintendo style tall sprite and go for a more Flash style variable sprite.  Not quite sure.

  The antagonist of this story is Ludodeus, the God of Gaming. (hurr hurr hurr).  I picked it because a quick Google search showed the name does not exist in reality yet.  The idea is the dying protagonist would be given the choice of continuing his life (in the gaming "continues" sense) and get video game like powers in order to complete his objective... only to be not satisfied with the deal at all - with constant deconstructions and regret.

  And since I don't care about spoiling my own games (and no one is reading this anyways), the intention is that if you can manage to beat the game without dying (IE: Never encountering Ludodeus), which will be very very hard since you have no gaming related powers like high jump (or gaming related problems like flaming bat-tards)... with the reward being a very mundane, real life kind of ending.

  To fit in with the 5 chapter set up I'd have a split paths approach.  I always intended to have split paths, but had to drop it when it didn't work logically - now it does again.  The three paths would be, of course, the Constructive Cycle, The Destructive Cycle, and the Mundane path.  As levels change thematically between Fire, Water, Wood, Earth and Metal (according to what's being queued up at the time), with the Mundane path being reserved for the "human" ending.  The Constructive cycle will be for all intents and purposes the normal canon ending with the Destructive cycle being a New Game+ (or hard mode) bonus, with the Mundane path being an alternative interpretation of the scene progression.

Projects

  A copyright whore bugged me about the whole "Zelda 2 clone" thing earlier.  I assure you I only mean in a thematic/design way, not a story/graphics/sound/items/logistics kinda way.

  After some minor play testing with two way attack controls (Like Double Dragon) I decided to remove them.  It just doesn't fit in this project.  I saved the code of course so I can add it later or to another project easily.

Gaming

  TERA online.  I prefer the joke name for it... "True. Action. Combat. Online.", or TACO.

Finished E.Y.E. Divine Cybermancy as far as I can tell, and am excited to play Nuclear Dawn again.

Time sink of the month goes to A Valley Without Wind, which my obsessive nature prevents me from quitting...  Plus I like Arcen Games' music.  I even caught myself playing an arrangement of this and AI War's music on my guitar when I was just playing around.


Other

  I have started to lose weight again, but the health problems are piling up.  I'm getting joint and muscle pain quite frequently and my tongue is white, hard and spotted...  I think I has the tongue cancer, but the Doctor just says "Run"

C:\Dos\Run.bat, Lok

Wednesday, May 9, 2012

Too Many Games Coming Out All At Once

Therefor, this blog is on hiatus. 

Still gonna continue working, of course.


Hate BlogSpot's new format, Lok