The Leg intermuscular structure's connected to the Hip Bone, the Hip gastrointestinal googah's connected to the ... Stomach, the stomo-guts-o-matic's connected to the ... esophagus, the windpipe's connected superficially to the ... lungs, the lungs are connected to the ... heart, the middle cerebreal artery's connected to the ... frontal lobe.
RARWARWAWR
Tuesday, October 15, 2013
Wednesday, October 9, 2013
Tuesday, September 10, 2013
Just Getting Frustrated
The workload is too much. Bang my head on the wall trying to think clearly.
I need help, but there is none.
I need help, but there is none.
Friday, August 23, 2013
...And then I got lazy
I'm sooo close, this is the most work I've actually done (as in real tangible thingies)
But I'm getting lazy. It's hard to stay on track. I guess this is why people work in teams, at the very least you can all show up to work at the same time.
Anyways: I have the level route planned and I'm finding that Organic Chemistry actually has an absurd number of visual puns. Did you know Histamine actually looks like a snake, or that Melatonin looks like a guy with a violin? Well, it takes some imagination.
Slap me out of my complacency, Lok.
But I'm getting lazy. It's hard to stay on track. I guess this is why people work in teams, at the very least you can all show up to work at the same time.
Anyways: I have the level route planned and I'm finding that Organic Chemistry actually has an absurd number of visual puns. Did you know Histamine actually looks like a snake, or that Melatonin looks like a guy with a violin? Well, it takes some imagination.
Slap me out of my complacency, Lok.
Sunday, August 11, 2013
Cytomight Pre-Planning Virtually Complete
Wow, I might actually have to do some work now. I actually finished my paper bureau. I managed to complete my benchmark for the pre-planning phase of Cytomight. That means, da-da-da-da, I gotta start scripting.
Game Design:
Three Phases; One, Pre-Planning. "Oh, I got an idea for a game". Paper paper paper. Write down everything, draw everything, file everything. If the game holds water long enough it can stand on its own. Phase-Two, scripting. Converting all that paper work into real work. Solving physics problems, doing hit boxes, placing platforms... all that. Phase-Three: The hardest phase of all, asset placement. Change all them crappy placeholder boxes into actual graphics and sound.
There might be a phase four... something something something about advertising or vendoring or making sure you aren't infringing on an existing copyright, but technically that has nothing to do with making a game, only selling one.
...
Anyways, when I say "virtually" complete... I have sample character models, NPC models, enemy models, boss models, sound effect plans, partial music plans, level routes, scoring systems, item systems. I'm missing a few graphical tidbits, but that's not important until Phase Three anyways. For example, not sure if I should use a DNA graphic or a polymer graphic or a blood cell graphic or a lymph node graphic or what for this and that and thisersthat.
However, enough of the work is done that even if I had to abort Cytomight and turn this into a different title - the groundwork held the water test.
Now I just need someone to whip me occasionally to make sure I don't forget I'm trying to work, Lok
Game Design:
Three Phases; One, Pre-Planning. "Oh, I got an idea for a game". Paper paper paper. Write down everything, draw everything, file everything. If the game holds water long enough it can stand on its own. Phase-Two, scripting. Converting all that paper work into real work. Solving physics problems, doing hit boxes, placing platforms... all that. Phase-Three: The hardest phase of all, asset placement. Change all them crappy placeholder boxes into actual graphics and sound.
There might be a phase four... something something something about advertising or vendoring or making sure you aren't infringing on an existing copyright, but technically that has nothing to do with making a game, only selling one.
...
Anyways, when I say "virtually" complete... I have sample character models, NPC models, enemy models, boss models, sound effect plans, partial music plans, level routes, scoring systems, item systems. I'm missing a few graphical tidbits, but that's not important until Phase Three anyways. For example, not sure if I should use a DNA graphic or a polymer graphic or a blood cell graphic or a lymph node graphic or what for this and that and thisersthat.
However, enough of the work is done that even if I had to abort Cytomight and turn this into a different title - the groundwork held the water test.
Now I just need someone to whip me occasionally to make sure I don't forget I'm trying to work, Lok
Monday, July 29, 2013
Sick as a dog... in the head, doghead.
Ugh.
Putting in the manhours on this project is so boring... I'm just jiggling a few files around, hoping for the best. I really have no idea what I'm doing, and that's because
SLEEP DISORDER
But I swear I'm still working, Lok
PS: A game on Steam came out, Ittle Dew... Ya, they beat me to it. But I'm too invested into this project to give up. I WILL release, even if it ends up looking like it's ripping off everything, that's the price of being slow.
Putting in the manhours on this project is so boring... I'm just jiggling a few files around, hoping for the best. I really have no idea what I'm doing, and that's because
SLEEP DISORDER
But I swear I'm still working, Lok
PS: A game on Steam came out, Ittle Dew... Ya, they beat me to it. But I'm too invested into this project to give up. I WILL release, even if it ends up looking like it's ripping off everything, that's the price of being slow.
Sunday, July 14, 2013
Busy - Also Animation is Hard
I'm getting really good at drawing my little guys. Even posing them. But I wish there was a program to automate posing of 2D images.
There probably even is one, but that's the kinda thing I'd never know about because no one tells me. The number 1 answer is almost always "Get Flash", but they never answer why, what features, lol that price tag... you're insane, I'm not paying for that.
Anyways: The plot is coming along, simplified in some places and extended in others. However, no amount of plot will make a difference if I can't design a good dungeon... or draw tiles... or get a good UI.
There probably even is one, but that's the kinda thing I'd never know about because no one tells me. The number 1 answer is almost always "Get Flash", but they never answer why, what features, lol that price tag... you're insane, I'm not paying for that.
Anyways: The plot is coming along, simplified in some places and extended in others. However, no amount of plot will make a difference if I can't design a good dungeon... or draw tiles... or get a good UI.
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