I had previously worked on a Zelda clone, but it didn't really appeal to me. It seemed to run a little slow. So I thought about all the speedier top down games and really there weren't a lot. Notable ones included the early Ys games, the best of which being Mask of the Sun. So I'm starting an Ys clone. Well, Ima write my own material of course, but I mean I liked the speed of play and the "ramming" physic to do damage. The game should run fast and smooth. I'll have to be very careful with optimizations so I can have the game running at very high frame rates. I might add classes later, a thief would hit harder from behind for example.
Today I will use placeholders and get the movement done. Then I will add a simple damage mechanic to make sure enemies are harmed when hit at "angles". Add more collisions for head to head hits and taking hits while stationary. This should be good for day 1 on this project.
Ideally I'd like this to be a roguelike, but procedural mapping is hard... like, really hard. Let's just get it started first.
Addendum
ReplyDeleteI got sidetracked by Fable. Now I'm working on it.
I wrote the bulk of the story while sleeping, but still haven't started any programming. Task aversion.
ReplyDelete