Discovered League of Legends. Also played a lot of Defense Grid: The Awakening. Also started a Dwarf Fortress LP blog.
Back to business. I tend to get sidetracked by designing gimmicks. Most likely because I'm good at designing gimmicks. So for now I want to make a zero gimmick zero frills platformer, absolutely nothing special at all. No wall kicks, no climbing, no drop down platforms, no nothing. It might sound boring, but I really need to produce ANYTHING. I can always add "features" later.
So I went back to my NES library and played all my platformers. I think the game I'd like to model most after would be The Adventures of Rad Gravity. It's pretty lame, but it's unusually stable and quite interesting. One of the more... interesting games I've played. No tricks whatsoever at the start. Maybe I'll even give the game a non-distinct name like The Misadventures of Chad Tragedy or something dumb like that.
Either way, procrastination remains my greatest enemy... however, since starting League of Legends my procrastination of playing ranked games with bads has me back in the programming saddle.
Till next time, Lok.
if you want some encouragement, why not make it accountable? In other words, get PotD involved, and then if you're delivering to an audience then you're more likely to try to set and meet deadlines.
ReplyDeletehttp://virtualnes.com/play/?id=NES-2A&s=9
ReplyDeleteIf anyone else is interested in playing The Adventures of Rad Gravity in their browser.
I have a question, though: What do you do to get sprites, music, sounds and other resources? Do you create them or get them from the internet? And if you create them, what program do you use, or what website do you go to? I'm getting into GameMaker (still on tutorials until the semester ends), and I'm wondering where to get other resources than what's prepackaged.