My strategy game is coming along ok programming wise, but once again I'm getting intolerant of the placeholder graphics and sound. I need a break. That means a new project.
This game you play as a small single pixel cell (zoomed in for convenience). The game keeps track of your hue value. You can eat other cells that are closer one hue direction than the other (which eat you). After eating a cell you change colour to the average of the two cells. Cells that are very similar in colour will simply block each other.
After consuming enough cells, the character begins to grow and then the game zooms out... The "terrain" you've been fighting around is actually just bigger creatures. You can now instantly consume all smaller cells and have to match against the newer, larger enemies. Once you grow large enough you transform into an organism and escape the petri dish, the world boundary.
AI coding would be simple. Small cells would instinctively attack nearest cells. Larger cells will attack only cells they can eat and the largest cells would know to avoid cells that will eat them. Powerups could include ways to attract/repel all/some cells, the ability to split/mutate or even absorb a super cell as a new organ.
Well, let's see how it goes.
No comments:
Post a Comment