Well, Epilepsy Man was an April Fools joke... but he tested very well with my little cousins so maybe I should make it into a real game.
I'm still feeling a little down, but it's not that bad. I'm mostly achy due to improper exercising, y'know... lifting in stupid ways that will harm you. Don't, always follow the recommended lifting method.
I'm thinking there are only like 2 people even reading this blog. That's ok, it's mostly for my benefit anyways. I'm told that documenting game projects is important.
Current Projects
I might make Epilepsy Man, but that aside:
I've got the physics engine for my CastleQuest clone mostly done. There's a minor visual bug with pushing blocks. I've proven that it is just a visual bug, the collision detection works properly. A mild desync, I'll correct it later. I just need add jumping and its done.
Other Projects
My bro's friend is taking a game programming course online through DeVry. I kinda wanna take the course too, but I can't find it. Seriously, I searched and I can't find it. I hate how politically correct school course names are too. You can't take "Writing", you have to take "Humanistics"... herp da derpz.
His first module actually was with using Game Maker. So I've been looking at his intro projects... Well, they're quite poor. Nothing wrong with that for a first timer though, the basics are all there. But I get the feeling that his teacher is going to be forcing graphics tricks over legitimate gameplay.
Oh, the point! Ya, to help out I've been teaching him on the side how to make Bomberman in Game Maker 8. It's one of the most educational games I can think of. You got destroyable randomly placed blocks with protected zones, static AI (automatic patterns), dynamic AI (reactive patterns and machine states), re-dynamic AI (I made this term up, it's probably called something else, machine states with self referential variables), power ups, menus, scoring, timers, grid based movement, grid based collision detection, object controllers, sound, music, palettes, etc... lots of stuff.
So I've been making my own Bomberman clone on the side while I teach his guy the basics of game design... ironic, he's going to school to learn this. I made a Bomberman clone AGES ago in QBasic (like, in '87 I think)... so it can't be that hard to do in Game Maker. I really wish I could find my QBasic disks, I have dozens of games from the decade I used it... it'd be nice to re-create my own games verbatim.
Future?
My weakness is still procrastination, but I've been pretty good at focusing my procrastination time into exercise. If anyone has any requests of a classic game I can make a Jimmy Hart version of by all means post it. I need the practice.
Gaming
I'm back on PSO, hard. WHY~~~~!!!! I played it for 10 years solid, got a good 100k accumulated hours on it (that includes multiboxing before you point out the game hasn't been out that long yet). I've also been playing the "Indie Game of the Day" from the GameFAQs Indie Board... there's a lot of great stuff out there. I also got Pilotwings Resort and a 3DS. It's nice, but that killed my budget for the month. The 3DS is nice that is, Pilotwings is short and lacks multiplayer.
I'm totally not going back to work right now just gonna listen to music and drink, Lok.
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