I've said it before, game making for me is about expressing a need to fill a gap that doesn't exist in the current gaming environment. Since that gap is currently being filled (giggity) I don't have the need to create.
Still, I'm always taking notes.
One of the main things is I wrote several articles on various game concepts on GameFAQs, but they were deleted due to inactivity. Only one person was even reading them.
Projects
Sated.
Gaming
Non-stop Spiral Knights and MapleStory. Just goes to show the drastic differences in economy. In Spiral Knights you can basically max out your character for only $5, but in MapleStory that can get you one or two pieces of costume gear or a teleport rock... for only 90 days.
Funny thing is, as part of a trial I did spend a fixed amount of money on various free MMO's. The before mentioned two: While I was able to max out in Spiral Knights - there really was no where else to go after that. Got a single Sanctuary clear and didn't feel like continuing. However, in MapleStory even a single teleport rock is a huge asset and I "probably" would buy costume gear (since I like a lot of the artwork in the game) if it weren't for that 90 day limit.
Other
Healthy-ish. Still concerned about the family... basic regular stuff.
And yes, you are reading my sig, Lok.
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