It's not up yet.
Where is it?
...
Anyways, whenever the Steam Summer Sale finally occurs, ends, and I get out of my burnout of playing too many games, I should be sick and tired of Diablo 3 (pretty close already, good thing I got it free) by the time Torchlight 2 and Borderlands 2 come out.
After that, it's back to game development.
I even have a brand new project. An RPG this time. Notable since all my previous games have been arcade style or platformers. I'm told I might be better at designing an RPG since I need more static art than animations and I'm a mathematical genius (apparently). Moreover RPG music requires a different flare than music for other genres.
The idea is I want a game that has the collectible home decorating of Animal Crossing with the life in a dungeon reality of Dwarf Fortress.
I think you can home decorate in Elona, but I don't remember. Plus I wanted to talk about ecosystems and the "life" of a dungeon. Where do baby slimes come from? What's the weather like? How do spiders interact with skeletons? I think I'll have interaction tables between every object class, so everything will be able to interact with everything.
Crafting: I want the player to be able to craft anything out of anything. No recipe for "Long Bow", just attach anything string-like to anything wood-like (or suitable tags) and tell the game what you want it to be. An iron chain might be terrible for a bow made of almond flour, but at least you can.
Well, that's it for this short update... Lok
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