Forget loading and firing, that's just a matter of setting states and inherited properties.
Problem is I can't get the cannon to rotate. Box2D is a cruel mistress. Doesn't help that all the tutorials use their own esoteric languages (since Box2D is on everything).
Sticky ball doesn't work, but I think I know the problem. Besides, as much as I want a sticky ball in there it's more important the cannons work.
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