Doing a short resource recap. I have a ton of sprite sheets printed up and I don't know what goes with what.
So, Checklist!
Brand New Project:
PanzerGemini
Games in progress:
Cytomight
Flippin' Hell
Scattilac Remake
Point of No Return (out of the recycle bin)
Retired Games:
Epilepsy Man
Also, ya - new project! PanzerGemini. It's a joke 'cuz you get two tanks, but is German and Gemini is "kinda" like Geheimnis (no it isn't) which means secret or mystery. It fits.
In this game you have your Main tank outside the puzzle castle as your base of operations, but you also have a tiny remote controlled tank that you solve the puzzles with. Basically, one is controlled with Arrows and the other with WADS (or Left and Right Stick if a gamepad is in use). The Man controls like a basic platformer, but the Microtank can't jump - instead gluing to walls to orbit around the puzzle field.
I pulled Point of No Return out of the recycle bin because it's now possible to do, I didn't know the math behind roguelike map generation before.
Can you believe I haven't done any casual internet browsing in almost a month? Werid, Lok.
Sunday, March 30, 2014
Tuesday, March 25, 2014
Not the best year for an ultimatum
Got a little work done on a side project, I haven't played games or even internetted in three(ish) weeks. I find that I don't miss it... that means depression (probably)
Anyways, got push blocks... pushable. Meh.
Anyways, got push blocks... pushable. Meh.
Wednesday, March 12, 2014
GameWork is like a Tennis Match
Setbacks, progress. Progress, setbacks.
Like in Tennis, you only get points for winning while serving... solving a problem means nothing.
Anyways: I did some work on the AI, despite not even having developed physics for them yet, but I felt like it, so ya. I got wall-orbiting objects to work correctly (was legitimately a problem with Studio, dropping decimal places after a collision fixed it).
So, ya, working. Slowly, but ya.
Like in Tennis, you only get points for winning while serving... solving a problem means nothing.
Anyways: I did some work on the AI, despite not even having developed physics for them yet, but I felt like it, so ya. I got wall-orbiting objects to work correctly (was legitimately a problem with Studio, dropping decimal places after a collision fixed it).
So, ya, working. Slowly, but ya.
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