Setbacks, progress. Progress, setbacks.
Like in Tennis, you only get points for winning while serving... solving a problem means nothing.
Anyways: I did some work on the AI, despite not even having developed physics for them yet, but I felt like it, so ya. I got wall-orbiting objects to work correctly (was legitimately a problem with Studio, dropping decimal places after a collision fixed it).
So, ya, working. Slowly, but ya.
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