Wednesday, March 12, 2014

GameWork is like a Tennis Match

  Setbacks, progress.  Progress, setbacks.

Like in Tennis, you only get points for winning while serving... solving a problem means nothing.

Anyways:  I did some work on the AI, despite not even having developed physics for them yet, but I felt like it, so ya.  I got wall-orbiting objects to work correctly (was legitimately a problem with Studio, dropping decimal places after a collision fixed it).

So, ya, working.  Slowly, but ya.

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