Friday, February 14, 2014

Got a little backwards the other day

  Cytomight is a concept, visually/stylistically and whatever.  However, I'm finding myself adjusting my working game engine to fit the style instead of the other way around.

  So, I'm going to set all the assets aside and work on level design and enemies.  If the game is still capable of becoming Cytomight when I'm done... good, otherwise I'll find a new visual angle.

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