So, all my data files were kinda on my other computer so instead of doing the logical thing and getting my other computer I just started over.
...that's a pretty sane estimate of the quality of my work up till now. In 5 short hours and a few books of reference material I have accumulated and I remake my physics engine even better than before.
GameMaker Studio supports the use of Shaders, with a bit of serendipity, one of the shaders is the actual visual effect I was trying to get out of my Slimey creations.
So, next up on the list is to create a test enemy and get the floating, absorbing and item use infrastructure in place.
Also: I need to remember to store fewer variables on the local object (in this case, the player). Any variable that SHOULD carry over in case of death or room change needs to be on the Controller object, not the Player.
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