Friday, August 8, 2014

No update this week due to Groot

  So instead, here's the plot.

  It's relatively wellknown that the original Zelda is inspired by childhood adventures.  I, on the otherhand, had Zelda as the childhood adventure.  I didn't go out on my own, I coveted the adventures of others.

  That's what I want to reflect in the plot.  The story is set on a space station (due to its functional use of gravity for game mechanics and its artistic use of isolation, coldness, and scientific sophistication).  The protagonist, one of the only living children on the space station, covets the adventures he has read so much about (there's nothing for children to do in space).  Since his parents have full time jobs (sciency and/or military whatnots) he was essentially raised by the system AI (Not to drive any sort of angst that I was singularly raised by gaming, but that's the story I want to tell).  This serves a double purpose of magnifying the character weirdness, as well has his spoken accent.  Since I wanted to MS-Sam the RoboSpeak (plus flange, plus other filters, etc), it makes sense a person raised by and communicating mostly with robots and AI would start to adapt their verbal mannerisms. (Filtered and unfiltered Robospeak)... of course, being around robots he doesn't speak much (silent hero), so this unfiltered robospeak is mostly for damaging 'oooh!' 'ow!' 'huegh!' and so on.

So, basically that's what I'm going for.  I'm still obsessed with the classic adventures and didn't adapt well to the change to the third dimension.  While it would be cool to use 3D in the game, I'm not that far yet.  Instead, I'm having the protagonist shift hard from his "safe, planned, adventures with the computer" to being a "real hero in unusual circumstances".  Themes such as not being able to tell if the danger is a simulation for his amusement or real danger will come up (if I have the talent)... and blah, that's all I got.

At least I got a good starting point this time, all this was written AFTER designing the alpha instead of before it.  I'm shoehorning the plot to fit the build instead of the other way around... hopefully it pays off.

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