Thursday, July 10, 2014

Cyto has been released on Steam... by someone else

  Arg! My completely unoriginal naming scheme has been discovered!  Another cell based game called Cyto, y'say?  Well, F that - I'm making a ROBOT RPG ABOUT TORNADOS now

Wednesday, June 25, 2014

June Cut

  With only a few days left it's unlikely I'll finish a quick game for the June.  I blame, like, myself and stuff - not putting in the hours, complaining about assets when the placeholders aren't available yet and whatnot.

  Bright side:  I did get a lot done

Wednesday, June 18, 2014

Tangible Results!

  I might be on to something here:  I'm actually getting things done.

If not this month, then very likely soon... I might have a release after all this time. 

Friday, May 30, 2014

June is GameDev Month (Apparently)

  I'm getting mad at Cytomight due to physics and PanzerGemini for not being clever enough to make fun puzzles.  I could get back on Flippin' Hell, but I don't really have the guts for it.

So, I'm debating on what project to touch - and honestly, I think Point of No Return might be the best bet.

Not sure though.  But I definitely want to work hard this month.

Saturday, May 24, 2014

Catering

  I made a grad cake, jelly roll diploma, lasagna and beef wellington (well, from a Baseball Steak) yesterday.  They were all conceptually sound and theoretically well made, but they all had post-production problems:  The icing on the cake melted, the jelly roll cracked, the lasagna ... was perfect, and the beef wellington was hard as a rock as leftovers (I think you're not supposed to use them as leftovers)

  The point?  I produced imperfect products and was still happy with it,  so why am I still procrastinating?  I outright have design documents (on scrap paper), enemy and stage designs, flow charts for stage progress and AI, art style and visuals already picked out... but I just can't make myself do it.

Tuesday, May 13, 2014

A little more paperwork

  Solved a minor control issue for PanzerGemini, favouring direct directionality rather than some sort of car driving controls.  Also came up with a new puzzle type, in addition I solved how to get large quantities of switches to link to each other correctly without manually flagging/pairing each one via invisible wires! ... oh wait, that's what Minecraft does doesn't it... arg, I thought I was being creative.

In any case - Time is divided about evenly between Cytomight and PanzerGemini.  I'm still not in good health, I'm cold every day.

Saturday, May 3, 2014

Bleh

I got heavily side tracked by Tales of Maj'eyal.

I'm having hard time working.  For one, I wanna do music but I'm no good at composition - like, layers and stuff.  Which is related to my visuals which are hand drawn on a single layer... I don't do composition.

But a game needs all its elements to mesh together into a cohesive feel... and I don't know how that's done.