Basically a token update.
Due to the erratic nature of my game work recently I'm pretty sure that once I have an alpha of a game ready I'll create a new blog just for it.
Current Projects
I doodled for a while, I really wish there was a way to make my doodles into characters instantly.
Other Projects
Nothing
Gaming
Dragon Quest Monsters Joker 2. That is all.
Other
I want to get back to working on my game projects, but NOT working on them for so long actually felt pretty good. I can tell I was burned out. Maybe I need a longer break.
I never give up though. My bro quoted Civ quoting Leonard Bernstein... "To achieve great things, two things are needed; a plan, and not quite enough time." Well, I have no plan and unlimited time.
Planless not clueless, Lok
Saturday, September 24, 2011
Saturday, September 17, 2011
Ahh... Nice Break
I needed that. My head is all cleared.
Well, creatively clear... it's all mucked up with the anti-biotics I'm on. AHA!
Got some sleep in. Was nice.
Current and Other Projects
Nothing! Yay!
Gaming
Some Borderlands, started up League of Legends again... but mostly I've been taking it easy.
Other
I'm feeling good-ish. It's been a nice, easy, worry-free week and I'm ready to get back to working.
Laz-zay, Lok
Well, creatively clear... it's all mucked up with the anti-biotics I'm on. AHA!
Got some sleep in. Was nice.
Current and Other Projects
Nothing! Yay!
Gaming
Some Borderlands, started up League of Legends again... but mostly I've been taking it easy.
Other
I'm feeling good-ish. It's been a nice, easy, worry-free week and I'm ready to get back to working.
Laz-zay, Lok
Saturday, September 10, 2011
I Need a Break
So you might be thinking "How can someone who doesn't have any work to show for it yet need a break?".
Well, the answer is quite simply that because I have been doing a lot of side projects and AI tests. I tried my hand at spriting again and just hated it, without help I might just release with placeholders if I get done. Playing music is easy, but transcribing what I come up with is hell.
Summary, I think way too much about work on my game on an hourly basis that I'm being filled with regret when I don't work on it and that burns me out.
I need a full clean week without even thinking about these projects so I can get back in to it fresh, but this is difficult for me.
This is compounded further by this blog. I like to update about my daily inspirations and mini-accomplishments, but I'm constantly feeling inadequate for not having something release-worthy after almost a whole year.
On the other hand. Since I'm the only person I know (personally) who has done anything remotely programming-esque I have no frame of reference for progress. I have no idea if the first public release someone has made took them a year or just a week. I don't know if they went to school or had friends to encourage them. As it is I am 100% self taught, the closest thing even possibly relatable would be that I took Art 10 in high school.
Current Projects
AI tests on a few enemy types; including walking and jumping animations, contact damage, death, and sound effects. I didn't put in as many hours as I would have liked, but I got a fair bit done.
Other Projects
A few non-game related AI tests, I tried re-creating enemies from Super Mario Bros. and Zelda II to see if I can with rather enjoyable results.
Gaming
Not much. A few jumps on Super Mario RPG and Borderlands and not really much else.
Other
Even though I had a good week and a half recently, my health is poor. (Sympathy pl0x). Also, I've entered the world of online dating - I haven't met anyone yet, but it's making me feel bad. It's hard to find someone who's willing to date a virtual shut-in.
Mostly complaining about TV too. Sure, Doctor Who is popular now... but they cut off my Star Trek to make room for it. Star Trek and Frasier are about the only shows I still tolerate. If it weren't due to the combo bundle with internet I would cut off TV entirely now. If Star Trek or Stargate or something would hurry up and get on Canadian Netflix this wouldn't be so bad.
I also hate my new HDTV... it ruins my signals from my NES and SNES games, they look all double deinterlaced or something.
If I can't play my good games or watch my good shows, what's the point of even having a TV?
Seriously, Lok
Well, the answer is quite simply that because I have been doing a lot of side projects and AI tests. I tried my hand at spriting again and just hated it, without help I might just release with placeholders if I get done. Playing music is easy, but transcribing what I come up with is hell.
Summary, I think way too much about work on my game on an hourly basis that I'm being filled with regret when I don't work on it and that burns me out.
I need a full clean week without even thinking about these projects so I can get back in to it fresh, but this is difficult for me.
This is compounded further by this blog. I like to update about my daily inspirations and mini-accomplishments, but I'm constantly feeling inadequate for not having something release-worthy after almost a whole year.
On the other hand. Since I'm the only person I know (personally) who has done anything remotely programming-esque I have no frame of reference for progress. I have no idea if the first public release someone has made took them a year or just a week. I don't know if they went to school or had friends to encourage them. As it is I am 100% self taught, the closest thing even possibly relatable would be that I took Art 10 in high school.
Current Projects
AI tests on a few enemy types; including walking and jumping animations, contact damage, death, and sound effects. I didn't put in as many hours as I would have liked, but I got a fair bit done.
Other Projects
A few non-game related AI tests, I tried re-creating enemies from Super Mario Bros. and Zelda II to see if I can with rather enjoyable results.
Gaming
Not much. A few jumps on Super Mario RPG and Borderlands and not really much else.
Other
Even though I had a good week and a half recently, my health is poor. (Sympathy pl0x). Also, I've entered the world of online dating - I haven't met anyone yet, but it's making me feel bad. It's hard to find someone who's willing to date a virtual shut-in.
Mostly complaining about TV too. Sure, Doctor Who is popular now... but they cut off my Star Trek to make room for it. Star Trek and Frasier are about the only shows I still tolerate. If it weren't due to the combo bundle with internet I would cut off TV entirely now. If Star Trek or Stargate or something would hurry up and get on Canadian Netflix this wouldn't be so bad.
I also hate my new HDTV... it ruins my signals from my NES and SNES games, they look all double deinterlaced or something.
If I can't play my good games or watch my good shows, what's the point of even having a TV?
Seriously, Lok
Saturday, September 3, 2011
No Work, Just Art
And even then, it's mostly just in my head.
Since there were no major programming challenges to overcome this week I spent most of my time doodling and playing guitar. Yes, this is important! While I still have no idea how to do any of these animations (compare 20 years programming experience to about two weeks of animation tutorials and you notice a difference). At least I'm getting somewhere with the art. I'd be better able to describe what I need to someone else if I ever met a willing artist.
Current Projects
Oddly, all art for RPS. Didn't even touch my other projects this week.
Other Projects
Of course, any and/or all music or art I come up with could technically be matched to any project since I haven't actually finished anything yet.
Gaming
Mostly just clearing my 3DS Ambassador games. I'm starting to realize why modern games aren't as good as the oldies... old controllers were better. Playing Super Mario Bros. or Zelda II is quite a different challenge using hard portable buttons, a touch screen that interrupts play, required start button next to two buttons that interrupt play, needing to tilt your hand upwards to hold B and A together all combined with constant screen shaking for tapping an outside edge (A) button. Compare the NES or SNES controllers where all the buttons can be reached without requiring a change in hand position (Yes, to reach the 3DS Start, Select and Home buttons I have to move my hand... I don't have freak ape thumbs)
Compare this to classic style games that use a keyboard such as La-Mulana or Hydra Castle Labyrinth. They control amazingly. Also, lots of developers seem to like using ZXC for controls recently. Comfort FIRST. Only a generation ago the popular controls for such games were Ctrl and Alt to do most actions with the constant threat of nicking the Windows Fails key.
Other than that I also started Achron and Bastion. Well, I finished the latter in a single session. It's certainly an experience in interactive storytelling, but I could have stood to have the game harder (new game plus' with all 10 idols enabled). Ok! This is more to my liking!
Achron is kinda ok. I find the first few stages to be a little too dark to see well, but luckily as tutorial levels there isn't much to see. If I ever played this multiplayer I'd have to avoid the dark blue maps. The time travel is cool and works uncannily well. I notice a lot of people complaining about pathfinding; which is a good point, it could have been done better, but that's only compared to the giants of RTS's that have very streamlined pathfinding routines. It's something that could be patched out. I'd recommend it if it goes on sale, since it is more expensive than Bastion, which is critically amazing.
Of course, I'm probably the only one ever who uses price point when picking games.
Other
I've been in unexplained muscle pain for more than a month now. All the doctor can say is that there's a lot of them anti-protein inflammatory thingers in there. At least we know the pain isn't just in my head. To continue exercise, just take some Aspirin or something.
QBasically, Lok
Since there were no major programming challenges to overcome this week I spent most of my time doodling and playing guitar. Yes, this is important! While I still have no idea how to do any of these animations (compare 20 years programming experience to about two weeks of animation tutorials and you notice a difference). At least I'm getting somewhere with the art. I'd be better able to describe what I need to someone else if I ever met a willing artist.
Current Projects
Oddly, all art for RPS. Didn't even touch my other projects this week.
Other Projects
Of course, any and/or all music or art I come up with could technically be matched to any project since I haven't actually finished anything yet.
Gaming
Mostly just clearing my 3DS Ambassador games. I'm starting to realize why modern games aren't as good as the oldies... old controllers were better. Playing Super Mario Bros. or Zelda II is quite a different challenge using hard portable buttons, a touch screen that interrupts play, required start button next to two buttons that interrupt play, needing to tilt your hand upwards to hold B and A together all combined with constant screen shaking for tapping an outside edge (A) button. Compare the NES or SNES controllers where all the buttons can be reached without requiring a change in hand position (Yes, to reach the 3DS Start, Select and Home buttons I have to move my hand... I don't have freak ape thumbs)
Compare this to classic style games that use a keyboard such as La-Mulana or Hydra Castle Labyrinth. They control amazingly. Also, lots of developers seem to like using ZXC for controls recently. Comfort FIRST. Only a generation ago the popular controls for such games were Ctrl and Alt to do most actions with the constant threat of nicking the Windows Fails key.
Other than that I also started Achron and Bastion. Well, I finished the latter in a single session. It's certainly an experience in interactive storytelling, but I could have stood to have the game harder (new game plus' with all 10 idols enabled). Ok! This is more to my liking!
Achron is kinda ok. I find the first few stages to be a little too dark to see well, but luckily as tutorial levels there isn't much to see. If I ever played this multiplayer I'd have to avoid the dark blue maps. The time travel is cool and works uncannily well. I notice a lot of people complaining about pathfinding; which is a good point, it could have been done better, but that's only compared to the giants of RTS's that have very streamlined pathfinding routines. It's something that could be patched out. I'd recommend it if it goes on sale, since it is more expensive than Bastion, which is critically amazing.
Of course, I'm probably the only one ever who uses price point when picking games.
Other
I've been in unexplained muscle pain for more than a month now. All the doctor can say is that there's a lot of them anti-protein inflammatory thingers in there. At least we know the pain isn't just in my head. To continue exercise, just take some Aspirin or something.
QBasically, Lok
Saturday, August 27, 2011
Feeling Better - Again!
A month long depression is not something easy to shake off. I seem to be doing ok now, though.
I tried opening a Q&A topic on GameFAQs, but the lack of interest matches by own lack of motivation. The only two questions I got related to why I'm not working, which anyone who's read the blog would know.
Anyways. The primary development bottlenecks right now are graphics and dialogue boxes. I'm having trouble with spriting and sentence sizes respectively. It gives me a new appreciation for how challenging it must have been for earlier developers to get as much information as they did in such a small dialogue space.
Current Projects
Mostly test models for animation and dialogue boxes, individual collision and gimmick tests. Not much success, but I'm working on it. Another major problem is because I haven't worked in over a month I've forgotten where I left off, what certain variables and event flags do and so on. I might have to start from scratch. Better documentation next time!
Other Projects
Nothing of note. I keep coming up with new ideas and the inability to express them is becoming a burden. I'm still keeping notes though.
Gaming
More Clonk Rage, some Borderlands, I finished the last of the From Dust challenges too. I also finished Front Mission Evolved, which I thought was pretty good aside from some derpalogue.
Other
Healthy again, for the most part. I had to get a blood test that took about 30 vials of blood... but I started to feel good right after. Maybe I got too much blood in me, I hear depressed people cut themselves, this must be why (HURRRRRR)
Ok, I promise to get some work done this week. If not Epilepsy Man then at least an engine prototype that uses the placeholder graphics.
I'm illin', Lok
I tried opening a Q&A topic on GameFAQs, but the lack of interest matches by own lack of motivation. The only two questions I got related to why I'm not working, which anyone who's read the blog would know.
Anyways. The primary development bottlenecks right now are graphics and dialogue boxes. I'm having trouble with spriting and sentence sizes respectively. It gives me a new appreciation for how challenging it must have been for earlier developers to get as much information as they did in such a small dialogue space.
Current Projects
Mostly test models for animation and dialogue boxes, individual collision and gimmick tests. Not much success, but I'm working on it. Another major problem is because I haven't worked in over a month I've forgotten where I left off, what certain variables and event flags do and so on. I might have to start from scratch. Better documentation next time!
Other Projects
Nothing of note. I keep coming up with new ideas and the inability to express them is becoming a burden. I'm still keeping notes though.
Gaming
More Clonk Rage, some Borderlands, I finished the last of the From Dust challenges too. I also finished Front Mission Evolved, which I thought was pretty good aside from some derpalogue.
Other
Healthy again, for the most part. I had to get a blood test that took about 30 vials of blood... but I started to feel good right after. Maybe I got too much blood in me, I hear depressed people cut themselves, this must be why (HURRRRRR)
Ok, I promise to get some work done this week. If not Epilepsy Man then at least an engine prototype that uses the placeholder graphics.
I'm illin', Lok
Saturday, August 20, 2011
I Think I'm Dying... bleh. Also From Dust's DRM.
Well, probably not.
Just general misery, but it had been winding down the last two-three days. In general, I've switched from general dumpiness to muscle pain.
I also started a reviews blog. So far all I have reviewed is Mega Man 4. I'd appreciate feedback. Here is the link. http://lokreview.blogspot.com/
The biggest news this week in gaming would be the release of the PC version of From Dust, a game I've been looking forward to for a long time. And what do I see when I go to share my enjoyment of the game? Wall to wall complaints of UbiSoft's DRM. This has nothing to do with gameplay! That'd be like berating food because the supermarket was being gimp. Oh, UbiSoft lied~~~ BAH! If people got a refund every time they were lied to then governments would fall.
Ok, there are a few legitimate complaints like the poor use of PC controls (IE: Mouse). The game works just fine with a gamepad, and what self-respecting gamer doesn't have like 20 gamepads lying around by now. Hell, I still have 1 button joysticks for PC! I remember upgrading to 2 buttons to play Duke Nukem and One Must Fall 2097. The other concern is a lack of anti-aliasing. (L2 D3Doverrider) and the lower framerate. I didn't even notice the framerate was lower, because it was 'stable', something much more important to me. Dropped frames are very jarring to me and I never noticed any frame drops.
The tribal dudes are very endearing with their little dances and shouts. Surviving my first tsunami was thrilling, seeing the power of their faith save them from destruction. Each of the stages adds something new and wastes nothing. I prefer this style of level design. Also featured is some of the best water effects I have ever seen, the tides actually flow realistically and pools correctly form and drain. Simple game logic I have taken for granted over the years was tested: In the second level of the game you have to divert a river for your tribals to cross. The first thing I did was simply cut the river off with dirt, only to see the sourced water correctly flow over the top. I build higher and higher until the water is eventually dammed - and am rewarded with the river flowing over the next highest barricade... the one leading into my village. More care is needed!
SPOILERS!
What got me was the ending. I may be reading too much into this (But I like doing that)... But it's a pretty good metaphor for the creation cycle. In the last level your tribals finally acquire the power of the ancients... the power of creation. They craft a new land in their own image and all is good. But they get restless, they need new challenges... they need more. So using all of their might they perform the ultimate act of creation, summon a gateway to a new land. Immediately the land begins to crumble and die. Only a brave few make it to the gateway and the power of the ancients is taken from them. Then... the first level starts again.
Did they perish due to greed or hubris - was the power of creation not enough for them? Or did they honestly seek destruction so that they may once again face the challenges of simple survival? Or did I miss something because it was three in the morning?
Well, enough about that.
Current Projects
Tossed out all my level design. Was getting too complicated. I'm going to avoid the complicated large room style of play and work more on smaller easily connected rooms... IE: Less like Super Meat Boy and more like Super Mario Bros. I still mostly need additional sprite work, which I'm finding to be very difficult. It's not like you can go to school for this.
Other Projects
None
Gaming
Mostly From Dust, which I really like, and Borderlands.
Other
I know I complained about mysteriously losing weight, but now I'm mysteriously gaining weight. I'm still at a pretty big net loss, but it would have been nice to keep it all off.
I'm finally sleeping well and at the right times. I'll probably be able to get work done this week.
I can move mountains, Lok.
Just general misery, but it had been winding down the last two-three days. In general, I've switched from general dumpiness to muscle pain.
I also started a reviews blog. So far all I have reviewed is Mega Man 4. I'd appreciate feedback. Here is the link. http://lokreview.blogspot.com/
The biggest news this week in gaming would be the release of the PC version of From Dust, a game I've been looking forward to for a long time. And what do I see when I go to share my enjoyment of the game? Wall to wall complaints of UbiSoft's DRM. This has nothing to do with gameplay! That'd be like berating food because the supermarket was being gimp. Oh, UbiSoft lied~~~ BAH! If people got a refund every time they were lied to then governments would fall.
Ok, there are a few legitimate complaints like the poor use of PC controls (IE: Mouse). The game works just fine with a gamepad, and what self-respecting gamer doesn't have like 20 gamepads lying around by now. Hell, I still have 1 button joysticks for PC! I remember upgrading to 2 buttons to play Duke Nukem and One Must Fall 2097. The other concern is a lack of anti-aliasing. (L2 D3Doverrider) and the lower framerate. I didn't even notice the framerate was lower, because it was 'stable', something much more important to me. Dropped frames are very jarring to me and I never noticed any frame drops.
The tribal dudes are very endearing with their little dances and shouts. Surviving my first tsunami was thrilling, seeing the power of their faith save them from destruction. Each of the stages adds something new and wastes nothing. I prefer this style of level design. Also featured is some of the best water effects I have ever seen, the tides actually flow realistically and pools correctly form and drain. Simple game logic I have taken for granted over the years was tested: In the second level of the game you have to divert a river for your tribals to cross. The first thing I did was simply cut the river off with dirt, only to see the sourced water correctly flow over the top. I build higher and higher until the water is eventually dammed - and am rewarded with the river flowing over the next highest barricade... the one leading into my village. More care is needed!
SPOILERS!
What got me was the ending. I may be reading too much into this (But I like doing that)... But it's a pretty good metaphor for the creation cycle. In the last level your tribals finally acquire the power of the ancients... the power of creation. They craft a new land in their own image and all is good. But they get restless, they need new challenges... they need more. So using all of their might they perform the ultimate act of creation, summon a gateway to a new land. Immediately the land begins to crumble and die. Only a brave few make it to the gateway and the power of the ancients is taken from them. Then... the first level starts again.
Did they perish due to greed or hubris - was the power of creation not enough for them? Or did they honestly seek destruction so that they may once again face the challenges of simple survival? Or did I miss something because it was three in the morning?
Well, enough about that.
Current Projects
Tossed out all my level design. Was getting too complicated. I'm going to avoid the complicated large room style of play and work more on smaller easily connected rooms... IE: Less like Super Meat Boy and more like Super Mario Bros. I still mostly need additional sprite work, which I'm finding to be very difficult. It's not like you can go to school for this.
Other Projects
None
Gaming
Mostly From Dust, which I really like, and Borderlands.
Other
I know I complained about mysteriously losing weight, but now I'm mysteriously gaining weight. I'm still at a pretty big net loss, but it would have been nice to keep it all off.
I'm finally sleeping well and at the right times. I'll probably be able to get work done this week.
I can move mountains, Lok.
Saturday, August 13, 2011
Still Sick-ish
I'm not gonna give up on these projects, no matter how slumpy I get.
The biggest news this week is that I've decided to streamline this blog a bit. I'll still be making a development process post every week on Saturday, but once I get a beta for one of my games going I will make a new sub-blog for each game. That way people can get "just the facts" quickly. Moreover, that means I can keep this blog how I want it... my day to day struggles with game development (since, well, y'know... I AM disabled)
I also came up with a new game crossover, but there's no way I can make it due to legal junk. I was thinking of a crossover between Minecraft and Columns. Basically, You drop a vertical line of 3 crafting materials like in Columns. These match up into shapes to craft new items using the same recipe plans from Minecraft. As more complex things are crafted you begin to run out of space. Items like picks need to be built to destroy unneeded walls. Also, monsters attack at night. Zombies create a block in the grid that is unusable, Spiders create a 2x1 block that scales upward, Creepers blow up when you construct near them (for better or worse).
Of course, I'm sure there's no legal bizzy for copying the basic gameplay of Columns (there's dozens of clones of it out there) and I'm pretty sure using similar materials and patterns as Minecraft would be a non-issue.... but the charm would be from using official graphics and creatures which most certainly would be protected. However, since I have no interest in actually making this game I don't need to worry about it. If I was interested, I could always, y'know, ask the guy for permission.
Current Projects
Level design for my platformers. Decided I was over-thinking it and my perfectionism was getting in the way so I'm going simpler. I'm still at a bottleneck though, graphics. Sound can be added completely on a whim, but graphics require special attention to make sure they match up properly. Yes, I'm using placeholders... but it's time to swap them out. I desperately need a tutorial for this, or someone I can just pay to do it.
Other Projects
Almost nothing, but I am working on getting dialogue box "pausing" to work (there's a strange bug where when I freeze all events I can't get the box to keep messaging). I'm sure I'll figure it out.
Gaming
Mostly been vegging out on the couch playing Breath of Fire 2. I'm just not feelin' it. Also tried playing Borderlands some more. Cleaned out the latest Terraria patch in about two hours.
Other
I'm still just simply not feeling good. I'm told it might be depression, but I say people should shut up if they're just gonna label without fixing me.
Been playing a lot of bass guitar recently. Thinking of buying a new one (still.) Yes, I do things very slowly; That's just how I am. I have crippling task-aversion which is compounded by my schizoid/social phobias (not being able to get help from others). Even my family seem like strangers to me recently.
Also, my rapid unexplained weight loss seems to have stopped at a total of just under 40LB lost.
I need a life coach, or a girlfriend, or a boss, or something. I NEED to be commanded and I tell people (family/doctors/other) this. But people are so pro-independence that they won't give me what I need most.
By Your Command, Lok
Amendment:
So I was watching Extra Credits on The Escapist... the one about pre-production. Well, it pretty much nailed me. I'm stuck in pre-production and need to get to actual work. Just not sure how.
The biggest news this week is that I've decided to streamline this blog a bit. I'll still be making a development process post every week on Saturday, but once I get a beta for one of my games going I will make a new sub-blog for each game. That way people can get "just the facts" quickly. Moreover, that means I can keep this blog how I want it... my day to day struggles with game development (since, well, y'know... I AM disabled)
I also came up with a new game crossover, but there's no way I can make it due to legal junk. I was thinking of a crossover between Minecraft and Columns. Basically, You drop a vertical line of 3 crafting materials like in Columns. These match up into shapes to craft new items using the same recipe plans from Minecraft. As more complex things are crafted you begin to run out of space. Items like picks need to be built to destroy unneeded walls. Also, monsters attack at night. Zombies create a block in the grid that is unusable, Spiders create a 2x1 block that scales upward, Creepers blow up when you construct near them (for better or worse).
Of course, I'm sure there's no legal bizzy for copying the basic gameplay of Columns (there's dozens of clones of it out there) and I'm pretty sure using similar materials and patterns as Minecraft would be a non-issue.... but the charm would be from using official graphics and creatures which most certainly would be protected. However, since I have no interest in actually making this game I don't need to worry about it. If I was interested, I could always, y'know, ask the guy for permission.
Current Projects
Level design for my platformers. Decided I was over-thinking it and my perfectionism was getting in the way so I'm going simpler. I'm still at a bottleneck though, graphics. Sound can be added completely on a whim, but graphics require special attention to make sure they match up properly. Yes, I'm using placeholders... but it's time to swap them out. I desperately need a tutorial for this, or someone I can just pay to do it.
Other Projects
Almost nothing, but I am working on getting dialogue box "pausing" to work (there's a strange bug where when I freeze all events I can't get the box to keep messaging). I'm sure I'll figure it out.
Gaming
Mostly been vegging out on the couch playing Breath of Fire 2. I'm just not feelin' it. Also tried playing Borderlands some more. Cleaned out the latest Terraria patch in about two hours.
Other
I'm still just simply not feeling good. I'm told it might be depression, but I say people should shut up if they're just gonna label without fixing me.
Been playing a lot of bass guitar recently. Thinking of buying a new one (still.) Yes, I do things very slowly; That's just how I am. I have crippling task-aversion which is compounded by my schizoid/social phobias (not being able to get help from others). Even my family seem like strangers to me recently.
Also, my rapid unexplained weight loss seems to have stopped at a total of just under 40LB lost.
I need a life coach, or a girlfriend, or a boss, or something. I NEED to be commanded and I tell people (family/doctors/other) this. But people are so pro-independence that they won't give me what I need most.
By Your Command, Lok
Amendment:
So I was watching Extra Credits on The Escapist... the one about pre-production. Well, it pretty much nailed me. I'm stuck in pre-production and need to get to actual work. Just not sure how.
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