Monday, January 28, 2013

Yes, I'm still working

 New year, new format.

Weekly/bimonthly posterity updates are ok, but now I'm just going to update when things actually happen.

Working, Lok

Saturday, December 1, 2012

December 1

  My game plan kinda askew'd and then Planetside 2 came out so I basically copped out with a 3 level Breakout clone.

Well, better luck next year.

Saturday, November 17, 2012

Day 17 - Commitment Issues

  What was I working on again?

Something something Wii U comes out tomorrow?...  I'm not supposed to shave, I guess.

...

Please be aware of epilepsy, it exists.

Friday, November 2, 2012

Day 2 - Created a cannon, doesn't work.

  Forget loading and firing, that's just a matter of setting states and inherited properties.

Problem is I can't get the cannon to rotate.  Box2D is a cruel mistress.  Doesn't help that all the tutorials use their own esoteric languages (since Box2D is on everything).

Sticky ball doesn't work, but I think I know the problem.  Besides, as much as I want a sticky ball in there it's more important the cannons work.

Thursday, November 1, 2012

Day 1 - Rocky, yet Promising

  First thing I do is accidentally cut my hand.  Derp da diddly derpde doo.

Core physics engine already finished, push blocks work, kinetic objects work, moving works, rotation works, everything basic works.

To Do List:
Name protatongist - Write the story  (Wow, way to butcher "protagonist")
Get Cannons working
Get Sticky Form Working
Make Levels

Saturday, October 27, 2012

Animating in a physics engine too complicated without tutorial

  Therefor I'm not gonna do it.  Animation will be rasterized.  Saves me having to learn things via magic... y'know, since no one apparently has even heard of Box2D over here.

Before the paranoia kicks in to high gear I'm just gonna wish myself good luck on this month long super-project.

Lok