Sunday, May 5, 2013

It's fair to say I haven't been working

  Lots of games came out all at once that I really liked.  Not often do I get 500+ hours on a game anymore.

Also:  I suffered some minor corporate sabotage, my pile of game notes was partially destroyed by some cleaners.  And before I end up saying my dog ate my program, I did happen to also suffer some minor surgery and have to get some dental work done next week as well.

So, basically, I'm not getting anything done... period.

Ok, so where did I leave off?

I don't even remember what projects I was working on. 

Ok...  BRAINSHOCK!

As far as I can remember, I had the following projects:

1. Flippin' Hell:  My big baby, everything is going into this project.

Plot:  Real Estate adventure in the underworld, NOT a Webkinz clone.
Effort:  Honestly, I still haven't drawn up repeatable avatars for all the species yet

2. Sticky Baby: Side Project A, for learning platforming in Box2D

Plot: A alien/demon/microbe/whatever baby can stick to surfaces, cannons are involved
Effort: Box2D "looks" cool, but honestly is pretty sucky for mixed physics work.

3. No Turning Back: Side Project B, for learning advanced collisions

Plot: The world is being destroyed behind you, there's no turning back.
Effort:  -ZIP- I tried to do combat collisions one day and then said "F this, I'm going to McDonalds"

4. IDK

If I could remember what else I was working on, then that would mean I would have put in enough effort to care.  I don't want to annoy my cousin and what looks like 2 fans who are following this, so if you remember a project I was working on or happen to have one of my submitted betas, it'd be nice if you reminded me, 'cuz ...

Frankly...

500+ Hours of Monster Hunter will melt anyone's mind.

I swear I'm still trying, that's means not doing; Lok

Monday, January 28, 2013

Yes, I'm still working

 New year, new format.

Weekly/bimonthly posterity updates are ok, but now I'm just going to update when things actually happen.

Working, Lok

Saturday, December 1, 2012

December 1

  My game plan kinda askew'd and then Planetside 2 came out so I basically copped out with a 3 level Breakout clone.

Well, better luck next year.

Saturday, November 17, 2012

Day 17 - Commitment Issues

  What was I working on again?

Something something Wii U comes out tomorrow?...  I'm not supposed to shave, I guess.

...

Please be aware of epilepsy, it exists.

Friday, November 2, 2012

Day 2 - Created a cannon, doesn't work.

  Forget loading and firing, that's just a matter of setting states and inherited properties.

Problem is I can't get the cannon to rotate.  Box2D is a cruel mistress.  Doesn't help that all the tutorials use their own esoteric languages (since Box2D is on everything).

Sticky ball doesn't work, but I think I know the problem.  Besides, as much as I want a sticky ball in there it's more important the cannons work.