Thursday, January 27, 2011

Game Making Mini-Competition

Cytomight

  I've been complaining about my procrastination a lot.  And procrastinating about complaining about it...

  So I got in a little forum conversation about what to do with my games, namely Cytomight.  So another poster and I decided to do a little contest.  We both work on our games and post the result.

  This should be the motivation I need to get this project running smoothly.

  I've perfected the colour matching and enemy generation formulas.  It's all down to the graphics, sound and level design now.

Other Projects

  My monsters game is going ok too.  I'm using the Lufia 2 tilesets as placeholders (since there's lots and lots of perfect 4-direction animated sprites).  It just needs a token story and real graphics.  I also haven't figured out how to get unit targeting to work faster... it works, but it greatly slows down the game when there's lots of units.  This needs to be optimized.

  I've also been thinking of making a racing game.  I've noticed there are no racing RPG's, as silly as that is, so I thought I'd try to make one.

Playing Games

  I recently did an LP of Secret of Mana and am currently doing a blog on Dwarf Fortress.  I'm also currently hooked on Dungeon Crawl Stone Soup.  I think I've played as much Desktop Dungeons as I can handle for now.  I'm also eagerly awaiting the Wii release of La-Mulana and 1943 (and Descent, and Night Sky).  I hate waiting.  My next most anticipated game would be From Dust. 


  Anyways, I better get to work.  Lok.

1 comment:

  1. hey Lok, just to let you know,

    the Super Meat Boy XBLA Patch is out. After you get it, just play through World 1 again to get your score back to normal, and claim your place in the top 30. (apparently everyone post-patch has 310 levels now)

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