Played through my entire Steam backlog. Ready to get back to work.
Current Projects
Well, technically nothing. But interest in Cytomight has peaked so I think that's what I'll concentrate moreso on. I still am not sure if I should make it a DualStick Shooter (like Smash TV) or a gooey platformer.
I tried writing some generic game music, but my musical experience is limited. I basically can just play bass, I'm not much for writing melodies or anything. I'm an expert critic though, so if I ever hear something I know will work it will hit me like magic. Even though I've been playing bass, when I tried to transcribe something using FL Studio (10 now) I found the process to be difficult for me. I'll just leave music to someone else.
Other Projects
Which brings me back to my very first project, my serious platformer. The game uses a musical theme as its basis (pentatonic tones in a specific note according to the element of the room). This is to help back up the theme, but I have no idea HOW to go about writing music like that. I only know that it's what I want (Yay, that means I'm a director now). I also need special graphics that I don't know how to do (Irridescence).
Some interest has been shown in a few of my concept games: The pinball shooter and Epilepsy Man. I still don't know what to actually do with them... and by that I mean I've completed the physics engine (I'm pretty good at this part), but don't have any ideas of WHAT to do to the characters to motivate them (if anything) or what challenges I can have them overcome. Or in the case of Epilepsy Man, a simple good single platforming stage.
I don't know what makes good level design, only I know it when I see it.
I thought of a new way to handle game difficulty. Kinda similar to what Star Fox or Goldeneye/Perfect Dark does. The same world, but higher difficulties affect your objectives and start/exit points, maybe even the character you play as too. Only by playing all sides do you get a feel for exactly what's going on behind the scenes of the game.
Gaming
Just finished my Steam backlog as previously mentioned. Mostly this is:
-SimCity 4 (Which I thought sucked compared to earlier games)
-Wings of Prey (Poor controls in regular, unreasonable expectations in realistic... Look up Fighter's Anthology sometime, that's how you do a flight sim)
-Crysis and Crysis Warhead (Surprisingly good, aside from several script bugs)
-Dead Space (Derpy controls at first, annoying enemies at worst... it's like if you make a horror game about frogs, they aren't much of a threat or that scary, but it'd be annoying if you had to kill all of them to open a door)
-Borderlands (Of course, I maxed this out on the 360... now to do it again, great game..)
-Serious Sam HD (Has a similar annoying enemy design as Dead Space, but is more fun to clear them. First Encounter has an annoying number of enemies sometimes, but Second Encounter does it right.)
-Command and Conquer 4 (Worst. RTS. Ever.)
-Command and Conquer: Red Alert 3 (Pretty fun so far, but it breaks a few minor rules of RTS's, IE: make sure you can tell the units apart in a hurry. This could have been fixed by giving a few of the more samey units a stronger tint)
-Dungeons (It's not Dungeon Keeper, if you are expecting Dungeon Keeper then stay away.)
For other games I played Hydra Castle Labyrinth (quick jump before I let the LP spoil me). Good balance. Could use a few tiny tweaks, but a good game overall.
I'm now level 77 in Progress Quest.
Other
In completely unrelated news, I'm losing weight. Yay me.
Questions or Comments? Post them. Tinkering on my games is really all I have so anything to break up the time would be nice.
New Construction Options, Lok
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