Saturday, May 28, 2011

I Really Don't Know Where to Go From Here

Do you capitalize "go"?

Also, I think I'm gonna start posting weekly on Saturdays.  Just so there's some regularity here.

  Anyways, I'm not feeling good.  Not sick or anything, just not good somehow.  I have been playing a few too many games (or a few games too long) and need to get back to work, again.  I don't know which project I want to work on and I can't seem to get in a working mood in general.

  Now my bro wants to make a game.  He wants to get all his friends together and co-op a big project in XNA.  Well, I could do the programming end for him; I know the construction pretty well, but I'm still in Gamemaker mode.  Besides, as I'm feeling right now I don't think I could get anything done.

Current Projects

  Technically, none.  I simply haven't been working due to Terraria.  I've accrued 100 hours already and need a break.  Well...


-Cytomight is on hold, too many organic games are coming out so the novelty is completely gone.

-Epilepsy Man is good to go, just need to finalize some level designs and get a graphic for Dr. Strobe and I can release it in a week.

-My CastleQuest clone is dead.  I can't think critically enough right now to make a puzzle game.

-New demand for my Pinball game.  The physics are the hardest part, Gamemaker does not like curves.  I could change languages, but that would defeat the spirit of it.

-Started work on a Lode Runner clone, but it died after about an hour.

  I could work on any of them, but I just can't bring myself to work right now.

Other Projects

  I forgot about my Rock, Paper, Scissors game.  I could revisit this one since it's what I have the most artwork for.  But, again, this is where I'd need a designer (or even an other person at all) to help me plan some stages.

  My monster strategy game (which I don't really have a name for) has almost no programming requirements, it just needs mountains and mountains of graphics and writing...  I simply don't have enough placeholders for this project.  I could rip from another game, but even as a placeholder that feels cheap.

  My original game (The first one.  The one I started this blog for in the first place) is halted.  A nice indie game called OutLand came out recently.  While it has nothing in common with my planned story or graphics, it achieves all the platforming goals I had hoped to attain.  I no longer have a "need" to make my game.  It'll come back to me later.

Gaming

  Wall to wall Terraria.

  Also, I finished L.A. Noire...  This is the future of AAA gaming, right here.  The characters felt relatable, for the first time pretty much ever in any game.  There are minor flaws, like different characters sound like they were recorded at different times (a production thing).  But for the most part it was all done well.  The only thing that could have made it more realistic sounding is if characters talked over each other occasionally and "correctly" raised their voices as needed... but as far as I know this is virtually impossible.

Other

  Summary:  I'm not feeling good, but am not sick. 

  It'd be nice if some people posted, either here or on the boards.  I'm pretty sure I've mentioned my disability several times by now, it's very hard for me to concentrate when I'm not feeling good.  I need direction.

  I've been thinking of hiring an assistant or an artist/musician or something to help with my games.  Local talent is bleak.  What I need is another gamer who knows game design that we can bounce ideas between.

Grumble, Grumble; Lok

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