Friday, May 30, 2014

June is GameDev Month (Apparently)

  I'm getting mad at Cytomight due to physics and PanzerGemini for not being clever enough to make fun puzzles.  I could get back on Flippin' Hell, but I don't really have the guts for it.

So, I'm debating on what project to touch - and honestly, I think Point of No Return might be the best bet.

Not sure though.  But I definitely want to work hard this month.

Saturday, May 24, 2014

Catering

  I made a grad cake, jelly roll diploma, lasagna and beef wellington (well, from a Baseball Steak) yesterday.  They were all conceptually sound and theoretically well made, but they all had post-production problems:  The icing on the cake melted, the jelly roll cracked, the lasagna ... was perfect, and the beef wellington was hard as a rock as leftovers (I think you're not supposed to use them as leftovers)

  The point?  I produced imperfect products and was still happy with it,  so why am I still procrastinating?  I outright have design documents (on scrap paper), enemy and stage designs, flow charts for stage progress and AI, art style and visuals already picked out... but I just can't make myself do it.

Tuesday, May 13, 2014

A little more paperwork

  Solved a minor control issue for PanzerGemini, favouring direct directionality rather than some sort of car driving controls.  Also came up with a new puzzle type, in addition I solved how to get large quantities of switches to link to each other correctly without manually flagging/pairing each one via invisible wires! ... oh wait, that's what Minecraft does doesn't it... arg, I thought I was being creative.

In any case - Time is divided about evenly between Cytomight and PanzerGemini.  I'm still not in good health, I'm cold every day.

Saturday, May 3, 2014

Bleh

I got heavily side tracked by Tales of Maj'eyal.

I'm having hard time working.  For one, I wanna do music but I'm no good at composition - like, layers and stuff.  Which is related to my visuals which are hand drawn on a single layer... I don't do composition.

But a game needs all its elements to mesh together into a cohesive feel... and I don't know how that's done.

Sunday, March 30, 2014

Game Checklist - I hope I didn't forget any

Doing a short resource recap.  I have a ton of sprite sheets printed up and I don't know what goes with what.

So, Checklist!

Brand New Project:
PanzerGemini

Games in progress:
Cytomight
Flippin' Hell
Scattilac Remake
Point of No Return (out of the recycle bin)

Retired Games:
Epilepsy Man


Also, ya - new project!  PanzerGemini.  It's a joke 'cuz you get two tanks, but is German and Gemini is "kinda" like Geheimnis (no it isn't) which means secret or mystery.  It fits.

  In this game you have your Main tank outside the puzzle castle as your base of operations, but you also have a tiny remote controlled tank that you solve the puzzles with.  Basically, one is controlled with Arrows and the other with WADS (or Left and Right Stick if a gamepad is in use).  The Man controls like a basic platformer, but the Microtank can't jump - instead gluing to walls to orbit around the puzzle field.

I pulled Point of No Return out of the recycle bin because it's now possible to do, I didn't know the math behind roguelike map generation before.

Can you believe I haven't done any casual internet browsing in almost a month?  Werid, Lok.

Tuesday, March 25, 2014

Not the best year for an ultimatum

  Got a little work done on a side project, I haven't played games or even internetted in three(ish) weeks.  I find that I don't miss it... that means depression (probably)

  Anyways, got push blocks... pushable.  Meh.

Wednesday, March 12, 2014

GameWork is like a Tennis Match

  Setbacks, progress.  Progress, setbacks.

Like in Tennis, you only get points for winning while serving... solving a problem means nothing.

Anyways:  I did some work on the AI, despite not even having developed physics for them yet, but I felt like it, so ya.  I got wall-orbiting objects to work correctly (was legitimately a problem with Studio, dropping decimal places after a collision fixed it).

So, ya, working.  Slowly, but ya.